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  • PLAYER [212]
  • ENTITY [161]
  • PED [570]
  • VEHICLE [519]
  • OBJECT [105]
  • AI [281]
  • GAMEPLAY [301]
  • AUDIO [233]
  • CUTSCENE [51]
  • INTERIOR [35]
    • edit int GET_INTERIOR_GROUP_ID(int interiorID) // E4A84ABF135EF91A 09D6376F
    • edit Vector3 GET_OFFSET_FROM_INTERIOR_IN_WORLD_COORDS(int interiorID, float x, float y, float z) // 9E3B3E6D66F6E22F 7D8F26A1
    • edit BOOL IS_INTERIOR_SCENE() // BC72B5D7A1CBD54D 55226C13
    • edit BOOL IS_VALID_INTERIOR(int interiorID) // 26B0E73D7EAAF4D3 39C0B635
    • edit void CLEAR_ROOM_FOR_ENTITY(Entity entity) // B365FC0C4E27FFA7 7DDADB92
    • edit void FORCE_ROOM_FOR_ENTITY(Entity entity, int interiorID, Hash roomHashKey) // 52923C4710DD9907 10BD4435
    • edit Hash GET_ROOM_KEY_FROM_ENTITY(Entity entity) // 47C2A06D4F5F424B E4ACF8C3
    • edit Hash GET_KEY_FOR_ENTITY_IN_ROOM(Entity entity) // 399685DB942336BC 91EA80EF
    • edit int GET_INTERIOR_FROM_ENTITY(Entity entity) // 2107BA504071A6BB 5C644614
    • edit void _0x82EBB79E258FA2B7(Entity entity, int interiorID) // 82EBB79E258FA2B7 E645E162
    • edit void _0x920D853F3E17F1DA(int interiorID, Hash roomHashKey) // 920D853F3E17F1DA D79803B5
    • edit void _0xAF348AFCB575A441(char *roomName) // AF348AFCB575A441 1F6B4B13
    • edit void _0x405DC2AEF6AF95B9(Hash roomHashKey) // 405DC2AEF6AF95B9 0E9529CC
    • edit Hash _GET_ROOM_KEY_FROM_GAMEPLAY_CAM() // A6575914D2A0B450 4FF3D3F5
    • edit void _0x23B59D8912F94246() // 23B59D8912F94246 617DC75D
    • edit int GET_INTERIOR_AT_COORDS(float x, float y, float z) // B0F7F8663821D9C3 A17FBF37

      INTERIOR::GET_INTERIOR_AT_COORDS

      Hashes: 0xB0F7F8663821D9C3 0xA17FBF37
      int GET_INTERIOR_AT_COORDS(float x, float y, float z)
      // 0xB0F7F8663821D9C3 0xA17FBF37

      Returns interior ID from specified coordinates. If coordinates are outside, then it returns 0.

      Example for VB.NET
      Dim interiorID As Integer = Native.Function.Call(Of Integer)(Hash.GET_INTERIOR_AT_COORDS, X, Y, Z)

      -------------
      The above comment about this returning 0 if the coords are outside is incorrect. It returns 0 if there is no interior at that coordinate, that's it.

      If you stand outside any shop and call this Native based on the player's position, you wil get the interior ID of the shop returned. You would call _ARE_COORDS_COLLIDING_WITH_EXTERIOR to determine if you are outside or not.

    • edit void ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME(Pickup pickup, char *roomName) // 3F6167F351168730 A2A73564
    • edit void _LOAD_INTERIOR(int interiorID) // 2CA429C029CCF247 3ADA414E
    • edit void UNPIN_INTERIOR(int interiorID) // 261CCE7EED010641 FCFF792A
    • edit BOOL IS_INTERIOR_READY(int interiorID) // 6726BDCCC1932F0E E1EF6450
    • edit Any _0x4C2330E61D3DEB56(int interiorID) // 4C2330E61D3DEB56
    • edit int GET_INTERIOR_AT_COORDS_WITH_TYPE(float x, float y, float z, char *interiorType) // 05B7A89BD78797FC 96525B06
    • edit int _UNK_GET_INTERIOR_AT_COORDS(float x, float y, float z, int unk) // F0F77ADB9F67E79D
    • edit BOOL _ARE_COORDS_COLLIDING_WITH_EXTERIOR(float x, float y, float z) // EEA5AC2EDA7C33E8 7762249C
    • edit int GET_INTERIOR_FROM_COLLISION(float x, float y, float z) // EC4CF9FCB29A4424 7ED33DC1
    • edit void _ENABLE_INTERIOR_PROP(int interiorID, char *propName) // 55E86AF2712B36A1 C80A5DDF
    • edit void _DISABLE_INTERIOR_PROP(int interiorID, char *propName) // 420BD37289EEE162 DBA768A1
    • edit BOOL _IS_INTERIOR_PROP_ENABLED(int interiorID, char *propName) // 35F7DD45E8C0A16D 39A3CC6F
    • edit void REFRESH_INTERIOR(int interiorID) // 41F37C3427C75AE0 9A29ACE6
    • edit void _HIDE_MAP_OBJECT_THIS_FRAME(Hash mapObjectHash) // A97F257D0151A6AB 1F375B4C
    • edit void DISABLE_INTERIOR(int interiorID, BOOL toggle) // 6170941419D7D8EC 093ADEA5
    • edit BOOL IS_INTERIOR_DISABLED(int interiorID) // BC5115A5A939DD15 81F34C71
    • edit void CAP_INTERIOR(int interiorID, BOOL toggle) // D9175F941610DB54 34E735A6
    • edit BOOL IS_INTERIOR_CAPPED(int interiorID) // 92BAC8ACF88CEC26 18B17C80
    • edit void _0x9E6542F0CE8E70A3(BOOL toggle) // 9E6542F0CE8E70A3 5EF9C5C2
  • CAM [214]
  • WEAPON [87]
  • ITEMSET [9]
  • STREAMING [117]
  • SCRIPT [27]
  • UI [451]
  • GRAPHICS [323]
  • STATS [162]
  • BRAIN [11]
  • MOBILE [26]
  • APP [17]
  • TIME [16]
  • PATHFIND [55]
  • CONTROLS [46]
  • DATAFILE [54]
  • FIRE [16]
  • DECISIONEVENT [13]
  • ZONE [9]
  • ROPE [43]
  • WATER [11]
  • WORLDPROBE [11]
  • NETWORK [701]
  • NETWORKCASH [82]
  • DLC1 [36]
  • DLC2 [9]
  • SYSTEM [24]
  • DECORATOR [13]
  • SOCIALCLUB [60]
  • UNK [10]
  • UNK1 [17]
  • UNK2 [6]
  • UNK3 [36]