• Namespace list
  • Information
  • Downloads
  • Collapse all
  • Expand all
  • PLAYER [212]
  • ENTITY [161]
  • PED [570]
  • VEHICLE [519]
  • OBJECT [105]
  • AI [281]
  • GAMEPLAY [301]
    • edit int GET_ALLOCATED_STACK_SIZE() // 8B3CA62B1EF19B62 4E9CA30A
    • edit int _GET_FREE_STACK_SLOTS_COUNT(int threadId) // FEAD16FC8F9DFC0F 11A178B8
    • edit void SET_RANDOM_SEED(int time) // 444D98F98C11F3EC DB3FEB5C
    • edit void SET_TIME_SCALE(float time) // 1D408577D440E81E A7F84694
    • edit void SET_MISSION_FLAG(BOOL setToTrueOrNot) // C4301E5121A0ED73 57592D52
    • edit BOOL GET_MISSION_FLAG() // A33CDCCDA663159E 95115F97
    • edit void SET_RANDOM_EVENT_FLAG(BOOL setToTrueOrNot) // 971927086CFD2158 A77F31E8
    • edit BOOL GET_RANDOM_EVENT_FLAG() // D2D57F1D764117B1 794CC92C
    • edit char *_GET_GLOBAL_CHAR_BUFFER() // 24DA7D7667FD7B09
    • edit void _0x4DCDF92BF64236CD(char *p0, char *p1) // 4DCDF92BF64236CD
    • edit void _0x31125FD509D9043F(Any *p0) // 31125FD509D9043F
    • edit void _0xEBD3205A207939ED(Any *p0) // EBD3205A207939ED
    • edit void _0x97E7E2C04245115B(Any p0) // 97E7E2C04245115B
    • edit void _0xEB078CA2B5E82ADD(Any p0, Any p1) // EB078CA2B5E82ADD
    • edit void _0x703CC7F60CBB2B57(Any p0) // 703CC7F60CBB2B57
    • edit void _0x8951EB9C6906D3C8() // 8951EB9C6906D3C8
    • edit void _0xBA4B8D83BDC75551(Any p0) // BA4B8D83BDC75551
    • edit BOOL _0xE8B9C0EC9E183F35() // E8B9C0EC9E183F35
    • edit void _0x65D2EBB47E1CEC21(BOOL p0) // 65D2EBB47E1CEC21
    • edit void _0x6F2135B6129620C1(BOOL p0) // 6F2135B6129620C1 8B2DE971
    • edit void _0x8D74E26F54B4E5C3(char *p0) // 8D74E26F54B4E5C3 E77199F7
    • edit BOOL _0xB335F761606DB47C(Any *p1, Any *p2, Any p3, BOOL p4) // B335F761606DB47C
    • edit Hash GET_PREV_WEATHER_TYPE_HASH_NAME() // 564B884A05EC45A3 A8171E9E
    • edit Hash GET_NEXT_WEATHER_TYPE_HASH_NAME() // 711327CD09C8F162 353E8056
    • edit BOOL IS_PREV_WEATHER_TYPE(char *weatherType) // 44F28F86433B10A9 250ADA61
    • edit BOOL IS_NEXT_WEATHER_TYPE(char *weatherType) // 2FAA3A30BEC0F25D 99CB167F
    • edit void SET_WEATHER_TYPE_PERSIST(char *weatherType) // 704983DF373B198F C6C04C75
    • edit void SET_WEATHER_TYPE_NOW_PERSIST(char *weatherType) // ED712CA327900C8A C869FE97
    • edit void SET_WEATHER_TYPE_NOW(char *weatherType) // 29B487C359E19889 361E9EAC
    • edit void _SET_WEATHER_TYPE_OVER_TIME(char *weatherType, float time) // FB5045B7C42B75BF 386F0D25
    • edit void SET_RANDOM_WEATHER_TYPE() // 8B05F884CF7E8020 E7AA1BC9
    • edit void CLEAR_WEATHER_TYPE_PERSIST() // CCC39339BEF76CF5 6AB757D8
    • edit void _GET_WEATHER_TYPE_TRANSITION(Any p1, Any p2, Any p3) // F3BBE884A14BB413 9A5C1D56
    • edit void _SET_WEATHER_TYPE_TRANSITION(Any p1, Any p2, Any p3) // 578C752848ECFA0C 5CA74040
    • edit void SET_OVERRIDE_WEATHER(char *weatherType) // A43D5C6FE51ADBEF D9082BB5
    • edit void CLEAR_OVERRIDE_WEATHER() // 338D2E3477711050 7740EA4E
    • edit void _0xB8F87EAD7533B176(float p0) // B8F87EAD7533B176 625181DC
    • edit void _0xC3EAD29AB273ECE8(float p0) // C3EAD29AB273ECE8 BEBBFDC8
    • edit void _0xA7A1127490312C36(float p0) // A7A1127490312C36 6926AB03
    • edit void _0x31727907B2C43C55(float p0) // 31727907B2C43C55 D447439D
    • edit void _0x405591EC8FD9096D(float p0) // 405591EC8FD9096D 584E9C59
    • edit void _0xF751B16FB32ABC1D(float p0) // F751B16FB32ABC1D 5656D578
    • edit void _0xB3E6360DDE733E82(float p0) // B3E6360DDE733E82 0DE40C28
    • edit void _0x7C9C0B1EEB1F9072(float p0) // 7C9C0B1EEB1F9072 98C9138B
    • edit void _0x6216B116083A7CB4(float p0) // 6216B116083A7CB4 FB1A9CDE
    • edit void _0x9F5E6BB6B34540DA(float p0) // 9F5E6BB6B34540DA 1C0CAE89
    • edit void _0xB9854DFDE0D833D6(float p0) // B9854DFDE0D833D6 4671AC2E
    • edit void _SET_NEARBY_WAVE_HEIGHT(float p0) // C54A08C85AE4D410 DA02F415
    • edit void _0xA8434F1DFF41D6E7(float p0) // A8434F1DFF41D6E7 5F3DDEC0
    • edit void _0xC3C221ADDDE31A11(float p0) // C3C221ADDDE31A11 63A89684
    • edit void SET_WIND(float speed) // AC3A74E8384A9919 C6294698
    • edit void SET_WIND_SPEED(float speed) // EE09ECEDBABE47FC 45705F94
    • edit float GET_WIND_SPEED() // A8CF1CC0AFCD3F12 098F0F3C
    • edit void SET_WIND_DIRECTION(float direction) // EB0F4468467B4528 381AEEE9
    • edit Vector3 GET_WIND_DIRECTION() // 1F400FEF721170DA 89499A0D
    • edit void _SET_RAIN_FX_INTENSITY(float intensity) // 643E26EA6E024D92
    • edit float GET_RAIN_LEVEL() // 96695E368AD855F3 C9F67F28
    • edit float GET_SNOW_LEVEL() // C5868A966E5BE3AE 1B09184F
    • edit void FORCE_LIGHTNING_FLASH() // F6062E089251C898 DF38165E
    • edit void _0x02DEAAC8F8EA7FE7(char *p0) // 02DEAAC8F8EA7FE7
    • edit void PRELOAD_CLOUD_HAT(char *name) // 11B56FBBF7224868 8727A4C5
    • edit void LOAD_CLOUD_HAT(char *name, float transitionTime) // FC4842A34657BFCB ED88FC61
    • edit void UNLOAD_CLOUD_HAT(char *name, float p1) // A74802FB8D0B7814 C9FA6E07
    • edit void _CLEAR_CLOUD_HAT() // 957E790EA1727B64 2D7787BC
    • edit void _SET_CLOUD_HAT_OPACITY(float opacity) // F36199225D6D8C86
    • edit float _GET_CLOUD_HAT_OPACITY() // 20AC25E781AE4A84
    • edit int GET_GAME_TIMER() // 9CD27B0045628463 A4EA0691
    • edit float GET_FRAME_TIME() // 15C40837039FFAF7 96374262
    • edit float _GET_BENCHMARK_TIME() // E599A503B3837E1B
    • edit int GET_FRAME_COUNT() // FC8202EFC642E6F2 B477A015
    • edit float GET_RANDOM_FLOAT_IN_RANGE(float startRange, float endRange) // 313CE5879CEB6FCD 0562C4D0
    • edit int GET_RANDOM_INT_IN_RANGE(int startRange, int endRange) // D53343AA4FB7DD28 4051115B
    • edit BOOL GET_GROUND_Z_FOR_3D_COORD(float x, float y, float z, float *groundZ, BOOL ignoreWater) // C906A7DAB05C8D2B A1BFD5E0
    • edit BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD(float x, float y, float z, float *groundZ, Vector3 *offsets) // 8BDC7BFC57A81E76 64D91CED
    • edit float ASIN(float p0) // C843060B5765DCE7 998E5CAD
    • edit float ACOS(float p0) // 1D08B970013C34B6 F4038776
    • edit float TAN(float p0) // 632106CC96E82E91 D320CE5E
    • edit float ATAN(float p0) // A9D1795CD5043663 7A03CC8E
    • edit float ATAN2(float p0, float p1) // 8927CBF9D22261A4 2508AC81
    • edit float GET_DISTANCE_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ) // F1B760881820C952 F698765E
    • edit float GET_ANGLE_BETWEEN_2D_VECTORS(float x1, float y1, float x2, float y2) // 186FC4BE848E1C92 DBF75E58
    • edit float GET_HEADING_FROM_VECTOR_2D(float dx, float dy) // 2FFB6B224F4B2926 D209D52B
    • edit float _0x7F8F6405F4777AF6(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9) // 7F8F6405F4777AF6 89459F0A
    • edit Vector3 _0x21C235BC64831E5A(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9) // 21C235BC64831E5A CAECF37E
    • edit BOOL _0xF56DFB7B61BE7276(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, Any *p12) // F56DFB7B61BE7276 C6CC812C
    • edit void SET_BIT(int *address, int offset) // 933D6A9EEC1BACD0 4EFE7E6B
    • edit void CLEAR_BIT(int *address, int offset) // E80492A9AC099A93 8BC9E618
    • edit Hash GET_HASH_KEY(char *string) // D24D37CC275948CC 98EFF6F1
    • edit void _0xF2F6A2FA49278625(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, Any *p9, Any *p10, Any *p11, Any *p12) // F2F6A2FA49278625 87B92190
    • edit BOOL IS_AREA_OCCUPIED(float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9, BOOL p10, Any p11, BOOL p12) // A61B4DF533DCB56E C013972F
    • edit BOOL IS_POSITION_OCCUPIED(float x, float y, float z, float range, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8, Any p9, BOOL p10) // ADCDE75E1C60F32D 452E8D9E
    • edit BOOL IS_POINT_OBSCURED_BY_A_MISSION_ENTITY(float p0, float p1, float p2, float p3, float p4, float p5, Any p6) // E54E209C35FFA18D C161558D
    • edit void CLEAR_AREA(float X, float Y, float Z, float radius, BOOL p4, BOOL ignoreCopCars, BOOL ignoreObjects, BOOL p7) // A56F01F3765B93A0 854E9AB8
    • edit void _CLEAR_AREA_OF_EVERYTHING(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7) // 957838AAF91BD12D 20E4FFD9
    • edit void CLEAR_AREA_OF_VEHICLES(float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8) // 01C7B9B38428AEB6 63320F3C
    • edit void CLEAR_ANGLED_AREA_OF_VEHICLES(float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, BOOL p8, BOOL p9, BOOL p10, BOOL p11) // 11DB3500F042A8AA F11A3018
    • edit void CLEAR_AREA_OF_OBJECTS(float x, float y, float z, float radius, int flags) // DD9B9B385AAC7F5B BB720FE7
    • edit void CLEAR_AREA_OF_PEDS(float x, float y, float z, float radius, int flags) // BE31FD6CE464AC59 25BE7FA8
    • edit void CLEAR_AREA_OF_COPS(float x, float y, float z, float radius, int flags) // 04F8FC8FCF58F88D 95C53824
    • edit void CLEAR_AREA_OF_PROJECTILES(float x, float y, float z, float radius, BOOL isNetworkGame) // 0A1CB9094635D1A6 18DB5434
    • edit void _0x7EC6F9A478A6A512() // 7EC6F9A478A6A512
    • edit void SET_SAVE_MENU_ACTIVE(BOOL openSaveMenu) // C9BF75D28165FF77 F5CCF164
    • edit int _0x397BAA01068BAA96() // 397BAA01068BAA96 39771F21
    • edit void SET_CREDITS_ACTIVE(BOOL toggle) // B938B7E6D3C0620C EC2A0ECF
    • edit void _0xB51B9AB9EF81868C(BOOL toggle) // B51B9AB9EF81868C 75B06B5A
    • edit BOOL HAVE_CREDITS_REACHED_END() // 075F1D57402C93BA 2569C9A7
    • edit void TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(char *scriptName) // 9DC711BC69C548DF 9F861FD4
    • edit void NETWORK_SET_SCRIPT_IS_SAFE_FOR_NETWORK_GAME() // 9243BAC96D64C050 878486CE
    • edit int ADD_HOSPITAL_RESTART(float x, float y, float z, float heading, int hospitalId) // 1F464EF988465A81 4F3E3104
    • edit void DISABLE_HOSPITAL_RESTART(int hospitalIndex, BOOL toggle) // C8535819C450EBA8 09F49C72
    • edit Any ADD_POLICE_RESTART(float p0, float p1, float p2, float p3, Any p4) // 452736765B31FC4B E96C29FE
    • edit void DISABLE_POLICE_RESTART(int policeIndex, BOOL toggle) // 23285DED6EBD7EA3 0A280324
    • edit void _SET_CUSTOM_RESPAWN_POSITION(float x, float y, float z, float heading) // 706B5EDCAA7FA663
    • edit void _SET_NEXT_RESPAWN_TO_CUSTOM() // A2716D40842EAF79
    • edit void _DISABLE_AUTOMATIC_RESPAWN(BOOL disableRespawn) // 2C2B3493FBF51C71 296574AE
    • edit void IGNORE_NEXT_RESTART(BOOL toggle) // 21FFB63D8C615361 DA13A4B6
    • edit void SET_FADE_OUT_AFTER_DEATH(BOOL toggle) // 4A18E01DF2C87B86 C9F6F0BC
    • edit void SET_FADE_OUT_AFTER_ARREST(BOOL toggle) // 1E0B4DC0D990A4E7 CB074B9D
    • edit void SET_FADE_IN_AFTER_DEATH_ARREST(BOOL toggle) // DA66D2796BA33F12 ACDE6985
    • edit void SET_FADE_IN_AFTER_LOAD(BOOL toggle) // F3D78F59DFE18D79 6E00EB0B
    • edit Any REGISTER_SAVE_HOUSE(float p0, float p1, float p2, float p3, Any *p4, Any p5, Any p6) // C0714D0A7EEECA54 39C1849A
    • edit void SET_SAVE_HOUSE(int index, BOOL p1, BOOL p2) // 4F548CABEAE553BC C3240BB4
    • edit BOOL OVERRIDE_SAVE_HOUSE(BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7) // 1162EA8AE9D24EEA 47436C12

      GAMEPLAY::OVERRIDE_SAVE_HOUSE

      Hashes: 0x1162EA8AE9D24EEA 0x47436C12
      BOOL OVERRIDE_SAVE_HOUSE(BOOL p0, float p1, float p2, float p3, float p4,
        BOOL p5, float p6, float p7) // 0x1162EA8AE9D24EEA 0x47436C12

    • edit Any _0xA4A0065E39C9F25C(Any p0, Any p1, Any p2, Any p3) // A4A0065E39C9F25C C4D71AB4
    • edit void DO_AUTO_SAVE() // 50EEAAD86232EE55 54C44B1A
    • edit Any _0x6E04F06094C87047() // 6E04F06094C87047 A8546914
    • edit BOOL IS_AUTO_SAVE_IN_PROGRESS() // 69240733738C19A0 36F75399
    • edit Any _0x2107A3773771186D() // 2107A3773771186D 78350773
    • edit void _0x06462A961E94B67C() // 06462A961E94B67C 5A45B11A
    • edit void BEGIN_REPLAY_STATS(Any p0, Any p1) // E0E500246FF73D66 17F4F44D
    • edit void ADD_REPLAY_STAT_VALUE(Any value) // 69FE6DC87BD2A5E9 81216EE0
    • edit void END_REPLAY_STATS() // A23E821FBDF8A5F2 CB570185
    • edit Any _0xD642319C54AADEB6() // D642319C54AADEB6 C58250F1
    • edit Any _0x5B1F2E327B6B6FE1() // 5B1F2E327B6B6FE1 50C39926
    • edit Any _0x2B626A0150E4D449() // 2B626A0150E4D449 710E5D1E
    • edit Any _0xDC9274A7EF6B2867() // DC9274A7EF6B2867 C7BD1AF0
    • edit Any _0x8098C8D6597AAE18(Any p0) // 8098C8D6597AAE18 22BE2423
    • edit void CLEAR_REPLAY_STATS() // 1B1AB132A16FDA55 C47DFF02
    • edit Any _0x72DE52178C291CB5() // 72DE52178C291CB5 F62B3C48
    • edit Any _0x44A0BDC559B35F6E() // 44A0BDC559B35F6E 3589452B
    • edit Any _0xEB2104E905C6F2E9() // EB2104E905C6F2E9
    • edit Any _0x2B5E102E4A42F2BF() // 2B5E102E4A42F2BF 144AAF22
    • edit BOOL IS_MEMORY_CARD_IN_USE() // 8A75CE2956274ADD 40CE4DFD
    • edit void SHOOT_SINGLE_BULLET_BETWEEN_COORDS(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed) // 867654CBC7606F2C CB7415AC
    • edit void _SHOOT_SINGLE_BULLET_BETWEEN_COORDS_PRESET_PARAMS(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity) // E3A7742E0B7A2F8B 52ACCB7B
    • edit void _SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY_NEW(float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, BOOL p14, BOOL p15, BOOL p16, BOOL p17) // BFE5756E7407064A
    • edit void GET_MODEL_DIMENSIONS(Hash modelHash, Vector3 *minimum, Vector3 *maximum) // 03E8D3D5F549087A 91ABB8E0
    • edit void SET_FAKE_WANTED_LEVEL(int fakeWantedLevel) // 1454F2448DE30163 85B1C9FA
    • edit int GET_FAKE_WANTED_LEVEL() // 4C9296CBCD1B971E 0022A430
    • edit BOOL IS_BIT_SET(int *address, int offset) // A921AA820C25702F 902E26AC
    • edit void USING_MISSION_CREATOR(BOOL toggle) // F14878FC50BEC6EE 20AB0B6B
    • edit void _0xDEA36202FC3382DF(BOOL p0) // DEA36202FC3382DF 082BA6F2
    • edit void SET_MINIGAME_IN_PROGRESS(BOOL toggle) // 19E00D7322C6F85B 348B9046
    • edit BOOL IS_MINIGAME_IN_PROGRESS() // 2B4A15E44DE0F478 53A95E13
    • edit BOOL IS_THIS_A_MINIGAME_SCRIPT() // 7B30F65D7B710098 7605EF6F
    • edit BOOL IS_SNIPER_INVERTED() // 61A23B7EDA9BDA24 5C3BF51B
    • edit BOOL _0xD3D15555431AB793() // D3D15555431AB793 BAF17315
    • edit int GET_PROFILE_SETTING(int profileSetting) // C488FF2356EA7791 D374BEBC
    • edit BOOL ARE_STRINGS_EQUAL(char *string1, char *string2) // 0C515FAB3FF9EA92 877C0BC5
    • edit int COMPARE_STRINGS(char *str1, char *str2, BOOL matchCase, int maxLength) // 1E34710ECD4AB0EB FE25A58F
    • edit int ABSI(int value) // F0D31AD191A74F87 B44677C5
    • edit float ABSF(float value) // 73D57CFFDD12C355 AF6F6E0B
    • edit BOOL IS_SNIPER_BULLET_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2) // FEFCF11B01287125 0483715C
    • edit BOOL IS_PROJECTILE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer) // 5270A8FBC098C3F8 78E1A557
    • edit BOOL IS_PROJECTILE_TYPE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL p7) // 2E0DC353342C4A6D 2B73BCF6
    • edit BOOL IS_PROJECTILE_TYPE_IN_ANGLED_AREA(float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, BOOL p8) // F0BC12401061DEA0 D1AE2681
    • edit BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE(float x, float y, float z, Hash projHash, float radius, BOOL ownedByPlayer) // 34318593248C8FB2 BE81F1E2
    • edit BOOL _GET_IS_PROJECTILE_TYPE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, Hash projHash, Vector3 *projPos, BOOL ownedByPlayer) // 8D7A43EC6A5FEA45 1A40454B
    • edit BOOL _GET_PROJECTILE_NEAR_PED_COORDS(Ped ped, Hash projHash, float radius, Vector3 *projPos, BOOL ownedByPlayer) // DFB4138EEFED7B81 6BDE5CE4
    • edit BOOL _GET_PROJECTILE_NEAR_PED(Ped ped, Hash projHash, float radius, Vector3 *projPos, Entity *projEnt, BOOL ownedByPlayer) // 82FDE6A57EE4EE44 507BC6F7
    • edit BOOL IS_BULLET_IN_ANGLED_AREA(float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7) // 1A8B5F3C01E2B477 E2DB58F7
    • edit BOOL IS_BULLET_IN_AREA(float p0, float p1, float p2, float p3, BOOL p4) // 3F2023999AD51C1F B54F46CA
    • edit BOOL IS_BULLET_IN_BOX(float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6) // DE0F6D7450D37351 AB73ED26
    • edit BOOL HAS_BULLET_IMPACTED_IN_AREA(float x, float y, float z, float p3, BOOL p4, BOOL p5) // 9870ACFB89A90995 902BC7D9
    • edit BOOL HAS_BULLET_IMPACTED_IN_BOX(float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7) // DC8C5D7CFEAB8394 2C2618CC
    • edit BOOL IS_ORBIS_VERSION() // A72BC0B675B1519E 40282018
    • edit BOOL IS_DURANGO_VERSION() // 4D982ADB1978442D 46FB06A5
    • edit BOOL IS_XBOX360_VERSION() // F6201B4DAF662A9D 24005CC8
    • edit BOOL IS_PS3_VERSION() // CCA1072C29D096C2 4C0D5303
    • edit BOOL IS_PC_VERSION() // 48AF36444B965238 4D5D9EE3
    • edit BOOL IS_AUSSIE_VERSION() // 9F1935CA1F724008 944BA1DC
    • edit BOOL IS_STRING_NULL(char *string) // F22B6C47C6EAB066 8E71E00F
    • edit BOOL IS_STRING_NULL_OR_EMPTY(char *string) // CA042B6957743895 42E9F2CA
    • edit BOOL STRING_TO_INT(char *string, int *outInteger) // 5A5F40FE637EB584 590A8160
    • edit void SET_BITS_IN_RANGE(int *var, int rangeStart, int rangeEnd, int p3) // 8EF07E15701D61ED 32094719
    • edit int GET_BITS_IN_RANGE(int var, int rangeStart, int rangeEnd) // 53158863FCC0893A CA03A1E5
    • edit int ADD_STUNT_JUMP(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, float p12, float p13, float p14, Any p15, Any p16) // 1A992DA297A4630C B630E5FF
    • edit int ADD_STUNT_JUMP_ANGLED(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, float p12, float p13, float p14, float p15, float p16, Any p17, Any p18) // BBE5D803A5360CBF B9B7E777
    • edit void DELETE_STUNT_JUMP(int player) // DC518000E39DAE1F 840CB5DA
    • edit void ENABLE_STUNT_JUMP_SET(int p0) // E369A5783B866016 9D1E7785
    • edit void DISABLE_STUNT_JUMP_SET(int p0) // A5272EBEDD4747F6 644C9FA4
    • edit void _ENABLE_ALL_STUNTJUMP_SETS(BOOL p0) // D79185689F8FD5DF 3C806A2D
    • edit BOOL IS_STUNT_JUMP_IN_PROGRESS() // 7A3F19700A4D0525 F477D0B1
    • edit BOOL IS_STUNT_JUMP_MESSAGE_SHOWING() // 2272B0A1343129F4 021636EE
    • edit int _0x996DD1E1E02F1008() // 996DD1E1E02F1008 006F9BA2
    • edit int _0x6856EC3D35C81EA4() // 6856EC3D35C81EA4
    • edit void CANCEL_STUNT_JUMP() // E6B7B0ACD4E4B75E F43D9821
    • edit void SET_GAME_PAUSED(BOOL toggle) // 577D1284D6873711 8230FF6C
    • edit void SET_THIS_SCRIPT_CAN_BE_PAUSED(BOOL toggle) // AA391C728106F7AF A0C3CE29
    • edit void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(BOOL toggle) // B98236CAAECEF897 D06F1720
    • edit BOOL _HAS_BUTTON_COMBINATION_JUST_BEEN_ENTERED(Hash hash, int amount) // 071E2A839DE82D90 FF6191E1
    • edit BOOL _HAS_CHEAT_STRING_JUST_BEEN_ENTERED(Hash hash) // 557E43C447E700A8
    • edit void _USE_FREEMODE_MAP_BEHAVIOR(BOOL toggle) // 9BAE5AD2508DF078 721B2492
    • edit void _SET_UNK_MAP_FLAG(int flag) // C5F0A8EBD3F361CE E202879D
    • edit BOOL IS_FRONTEND_FADING() // 7EA2B6AF97ECA6ED 8FF6232C
    • edit void POPULATE_NOW() // 7472BB270D7B4F3E 72C20700
    • edit int GET_INDEX_OF_CURRENT_LEVEL() // CBAD6729F7B1F4FC 6F203C6E
    • edit void SET_GRAVITY_LEVEL(int level) // 740E14FAD5842351 2D833F4A
    • edit void START_SAVE_DATA(Any *p0, Any p1, BOOL p2) // A9575F812C6A7997 881A694D
    • edit void STOP_SAVE_DATA() // 74E20C9145FB66FD 3B1C07C8
    • edit int _0xA09F896CE912481F(BOOL p0) // A09F896CE912481F 9EF0BC64
    • edit void REGISTER_INT_TO_SAVE(Any *p0, char *name) // 34C9EE5986258415 B930956F
    • edit void _0xA735353C77334EA0(Any *p0, Any *p1) // A735353C77334EA0
    • edit void REGISTER_ENUM_TO_SAVE(Any *p0, char *name) // 10C2FA78D0E128A1 9B38374A
    • edit void REGISTER_FLOAT_TO_SAVE(Any *p0, char *name) // 7CAEC29ECB5DFEBB DB06F7AD
    • edit void REGISTER_BOOL_TO_SAVE(Any *p0, char *name) // C8F4131414C835A1 5417E0E0
    • edit void REGISTER_TEXT_LABEL_TO_SAVE(Any *p0, char *name) // EDB1232C5BEAE62F 284352C4
    • edit void _0x6F7794F28C6B2535(Any *p0, char *name) // 6F7794F28C6B2535 E2089749
    • edit void _0x48F069265A0E4BEC(Any *p0, char *name) // 48F069265A0E4BEC F91B8C33
    • edit void _0x8269816F6CFD40F8(Any *p0, char *name) // 8269816F6CFD40F8 74E8FAD9
    • edit void _0xFAA457EF263E8763(Any *p0, char *name) // FAA457EF263E8763 6B4335DD
    • edit void _START_SAVE_STRUCT(Any *p0, int p1, char *structName) // BF737600CDDBEADD FB45728E
    • edit void STOP_SAVE_STRUCT() // EB1774DF12BB9F12 C2624A28
    • edit void _START_SAVE_ARRAY(Any *p0, int p1, char *arrayName) // 60FE567DF1B1AF9D 893A342C
    • edit void STOP_SAVE_ARRAY() // 04456F95153C6BE4 0CAD8217
    • edit void ENABLE_DISPATCH_SERVICE(int dispatchType, BOOL toggle) // DC0F817884CDD856 0B710A51
    • edit void BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION(int dispatchType, BOOL toggle) // 9B2BD3773123EA2F E0F0684F
    • edit int _GET_NUMBER_OF_DISPATCHED_UNITS_FOR_PLAYER(int dispatchService) // EB4A0C2D56441717 3CE5BF6B
    • edit BOOL CREATE_INCIDENT(int incidentType, float x, float y, float z, int p5, float radius, int *outIncidentID) // 3F892CAF67444AE7 FC5FF7B3
    • edit BOOL CREATE_INCIDENT_WITH_ENTITY(int incidentType, Ped ped, int amountOfPeople, float radius, int *outIncidentID) // 05983472F0494E60 BBC35B03
    • edit void DELETE_INCIDENT(int incidentId) // 556C1AA270D5A207 212BD0DC
    • edit BOOL IS_INCIDENT_VALID(int incidentId) // C8BC6461E629BEAA 31FD0BA4
    • edit void _0xB08B85D860E7BA3C(Any p0, Any p1, Any p2) // B08B85D860E7BA3C 0242D88E
    • edit void _0xD261BA3E7E998072(Any p0, float p1) // D261BA3E7E998072 1F38102E
    • edit BOOL FIND_SPAWN_POINT_IN_DIRECTION(float x1, float y1, float z1, float x2, float y2, float z2, float distance, Vector3 *spawnPoint) // 6874E2190B0C1972 71AEFD77
    • edit Any _0x67F6413D3220E18D(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8) // 67F6413D3220E18D 42BF09B3
    • edit BOOL _0x1327E2FE9746BAEE(Any p0) // 1327E2FE9746BAEE
    • edit void _0xB129E447A2EDA4BF(Any p0, BOOL p1) // B129E447A2EDA4BF FBDBE374
    • edit Any _0x32C7A7E8C43A1F80(float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7) // 32C7A7E8C43A1F80
    • edit void _0xE6869BECDD8F2403(Any p0, BOOL p1) // E6869BECDD8F2403
    • edit void ENABLE_TENNIS_MODE(Ped ped, BOOL toggle, BOOL p2) // 28A04B411933F8A6 0BD3F9EC
    • edit BOOL IS_TENNIS_MODE(Ped ped) // 5D5479D115290C3F 04A947BA
    • edit void _0xE266ED23311F24D4(Any p0, Any *p1, Any *p2, float p3, float p4, BOOL p5) // E266ED23311F24D4 C20A7D2B
    • edit BOOL _0x17DF68D720AA77F8(Any p0) // 17DF68D720AA77F8 8501E727
    • edit BOOL _0x19BFED045C647C49(Any p0) // 19BFED045C647C49 1A332D2D
    • edit BOOL _0xE95B0C7D5BA3B96B(Any p0) // E95B0C7D5BA3B96B
    • edit void _0x8FA9C42FC5D7C64B(Any p0, Any p1, float p2, float p3, float p4, BOOL p5) // 8FA9C42FC5D7C64B 0C8865DF
    • edit void _0x54F157E0336A3822(Any p0, char *p1, float p2) // 54F157E0336A3822 49F977A9
    • edit void _0xD10F442036302D50(Any p0, Any p1, Any p2) // D10F442036302D50 6F009E33
    • edit void RESET_DISPATCH_IDEAL_SPAWN_DISTANCE() // 77A84429DD9F0A15 DA65ECAA
    • edit void SET_DISPATCH_IDEAL_SPAWN_DISTANCE(float p0) // 6FE601A64180D423 6283BE32
    • edit void SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(Any p0, float p1) // 44F7CBC1BEB3327D ABADB709
    • edit void SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER(Any p0, float p1) // 48838ED9937A15D1 1C996BCD
    • edit Any _0x918C7B2D2FF3928B(float p0, float p1, float p2, float p3, float p4, float p5, float p6) // 918C7B2D2FF3928B F557BAF9
    • edit Any _0x2D4259F1FEB81DA9(float p0, float p1, float p2, float p3) // 2D4259F1FEB81DA9
    • edit void REMOVE_DISPATCH_SPAWN_BLOCKING_AREA(Any p0) // 264AC28B01B353A5 A8D2FB92
    • edit void RESET_DISPATCH_SPAWN_BLOCKING_AREAS() // AC7BFD5C1D83EA75 9A17F835
    • edit void _0xD9F692D349249528() // D9F692D349249528 E0C9307E
    • edit void _0xE532EC1A63231B4F(Any p0, Any p1) // E532EC1A63231B4F A0D8C749
    • edit void _0xB8721407EE9C3FF6(Any p0, Any p1, Any p2) // B8721407EE9C3FF6 24A4E0B2
    • edit void _0xB3CD58CCA6CDA852() // B3CD58CCA6CDA852 66C3C59C
    • edit void _0x2587A48BC88DFADF(BOOL p0) // 2587A48BC88DFADF D9660339
    • edit void _DISPLAY_ONSCREEN_KEYBOARD_2(int p0, char *windowTitle, Any *p2, Player *defaultText, char *defaultConcat1, char *defaultConcat2, char *defaultConcat3, char *defaultConcat4, char *defaultConcat5, char *defaultConcat6, char *defaultConcat7, int maxInputLength) // CA78CFA0366592FE D2688412
    • edit void DISPLAY_ONSCREEN_KEYBOARD(int p0, char *windowTitle, char *p2, char *defaultText, char *defaultConcat1, char *defaultConcat2, char *defaultConcat3, int maxInputLength) // 00DC833F2568DBF6 AD99F2CE
    • edit int UPDATE_ONSCREEN_KEYBOARD() // 0CF2B696BBF945AE 23D0A1CE
    • edit char *GET_ONSCREEN_KEYBOARD_RESULT() // 8362B09B91893647 44828FB3
    • edit void _SAVE_NEXT_KEYBOARD_INPUT(int p0) // 3ED1438C1F5C6612 3301EA47
    • edit void _REMOVE_STEALTH_KILL(Hash hash, BOOL p1) // A6A12939F16D85BE 42B484ED
    • edit void _0x1EAE0A6E978894A2(int p0, BOOL p1) // 1EAE0A6E978894A2 8F60366E
    • edit void SET_EXPLOSIVE_AMMO_THIS_FRAME(Player player) // A66C71C98D5F2CFB 2EAFA1D1
    • edit void SET_FIRE_AMMO_THIS_FRAME(Player player) // 11879CDD803D30F4 7C18FC8A
    • edit void SET_EXPLOSIVE_MELEE_THIS_FRAME(Player player) // FF1BED81BFDC0FE0 96663D56
    • edit void SET_SUPER_JUMP_THIS_FRAME(Player player) // 57FFF03E423A4C0B 86745EF3
    • edit BOOL _0x6FDDF453C0C756EC() // 6FDDF453C0C756EC C3C10FCC
    • edit void _0xFB00CA71DA386228() // FB00CA71DA386228 054EC103
    • edit Any _0x5AA3BEFA29F03AD4() // 5AA3BEFA29F03AD4 46B5A15C
    • edit void _0xE3D969D2785FFB5E() // E3D969D2785FFB5E
    • edit void _RESET_LOCALPLAYER_STATE() // C0AA53F866B3134D 5D209F25
    • edit void _0x0A60017F841A54F2(Any p0, Any p1, Any p2, Any p3) // 0A60017F841A54F2 2D33F15A
    • edit void _0x1FF6BF9A63E5757F() // 1FF6BF9A63E5757F DF99925C
    • edit void _0x1BB299305C3E8C13(Any p0, Any p1, Any p2, Any p3) // 1BB299305C3E8C13 A27F4472
    • edit BOOL _0x8EF5573A1F801A5C(Any p0, Any *p1, Any *p2) // 8EF5573A1F801A5C 07FF553F
    • edit void _START_BENCHMARK_TEST() // 92790862E36C2ADA
    • edit void _0xC7DB36C24634F52B() // C7DB36C24634F52B
    • edit void _0x437138B6A830166A() // 437138B6A830166A
    • edit void _0x37DEB0AA183FB6D8() // 37DEB0AA183FB6D8
    • edit Any _0xEA2F2061875EED90() // EA2F2061875EED90
    • edit Any _0x3BBBD13E5041A79E() // 3BBBD13E5041A79E
    • edit BOOL _0xA049A5BE0F04F2F8() // A049A5BE0F04F2F8
    • edit Any _0x4750FC27570311EC() // 4750FC27570311EC
    • edit Any _0x1B2366C3F2A5C8DF() // 1B2366C3F2A5C8DF
    • edit void _FORCE_SOCIAL_CLUB_UPDATE() // EB6891F03362FB12
    • edit BOOL _HAS_ALL_CHUNKS_ON_HDD() // 14832BF2ABA53FC5
    • edit void _CLEANUP_ASYNC_INSTALL() // C79AE21974B01FB2
    • edit BOOL _0x684A41975F077262() // 684A41975F077262
    • edit Any _0xABB2FA71C83A1B72() // ABB2FA71C83A1B72
    • edit void _SET_SHOW_PED_IN_PAUSE_MENU(BOOL toggle) // 4EBB7E87AA0DBED4
    • edit BOOL _GET_SHOW_PED_IN_PAUSE_MENU() // 9689123E3F213AA5
    • edit void _0x9D8D44ADBBA61EF2(BOOL p0) // 9D8D44ADBBA61EF2
    • edit void _0x23227DF0B2115469() // 23227DF0B2115469
    • edit Any _0xD10282B6E3751BA0() // D10282B6E3751BA0
  • AUDIO [233]
  • CUTSCENE [51]
  • INTERIOR [35]
  • CAM [214]
  • WEAPON [87]
  • ITEMSET [9]
  • STREAMING [117]
  • SCRIPT [27]
  • UI [451]
  • GRAPHICS [323]
  • STATS [162]
  • BRAIN [11]
  • MOBILE [26]
  • APP [17]
  • TIME [16]
  • PATHFIND [55]
  • CONTROLS [46]
  • DATAFILE [54]
  • FIRE [16]
  • DECISIONEVENT [13]
  • ZONE [9]
  • ROPE [43]
  • WATER [11]
  • WORLDPROBE [11]
  • NETWORK [701]
  • NETWORKCASH [82]
  • DLC1 [36]
  • DLC2 [9]
  • SYSTEM [24]
  • DECORATOR [13]
  • SOCIALCLUB [60]
  • UNK [10]
  • UNK1 [17]
  • UNK2 [6]
  • UNK3 [36]